![]() ![]() THR: What did David Goyer bring to the story and your character? When you have elements from the past and pieces of the previous game that you really enjoyed being brought into this game as well, it connects the player so much more to what they’re doing. McDonald: It’s an extremely intelligent choice because you can get very bored being stuck in one part of a game that’s futuristic the whole time, or in one mode the whole time. THR: What do you think the storyline jumping from 2025 to the ‘80s adds to the experience? ![]() ![]() ![]() From the script being high-quality, character-driven stories, to the definition that they’re able to put in these games right now is just unbelievable. It’s unbelievable where they can take a concept in this world.
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